
Folkestone use town centre 3D Model and Virtual Reality to boost Regeneration Engagement

- Company: Digital Urban
- Client: Folkestone & Hythe District Council
- Year: 2023
- Region: England
- Product: Digital Urban Virtual Reality, Digital Urban Explorer, Digital Urban Interactive Touch Table
- Community engagement
- Visualisation, 3D modelling and animations
- Digital twins
Introduction
Our brief was to increase and broaden engagement in Folkestone's £22 million regeneration using digital immersive experiences and youth engagement. The council wanted to encourage visits to the town centre and was determined to give locals a voice in its future. They wanted to involve a wide demographic.
We delivered three digital experiences: a magic carpet VR ride, an urban explorer quest and a media table showcase. These engaged the public over two different three-day workshops. Additionally, our Youth Engagement team ran two youth engagement events with over 200 pupils attending.
Challenges
Using this model we created a VR vibrating magic carpet ride and a hand-controlled gamepad experience which used gamification to test where people might want to spend their time and money. During the magic carpet ride, people dropped coins when they saw something worth spending time and money on. During the gamepad experience they were given the opportunity to find out more about a space or place (for example a bridge or a museum) via pop-up information factoids.
Solutions
The youth engagement events involved school children designing their dream park and these designs have influenced the final designs.
Videos of events:
Phase 1 engagement video: https://vimeo.com/889147175
Phase 2 Magic Carpet experience: https://digitalurban.place/projects/folkestone/
Results
Their evaluation showed that 10 times as many people engaged with the consultations with digital experiences. Of these people 40% were under 35 (compared with only 6% before). Over 75% of attendees at the digital consultation events had never attended a consultation event before.
The richness and quality of the feedback, facilitated by the VR, was impressive.
“I struggle to understand 2D maps and project text. The way the plans were presented using VR, the digital touch table and the excellent Folkestone console game was breathtaking! The tasks on the game helped me work my way through the project area, taking in the changes as I went.”
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